Chaffs and flares can now prevent and break locks Improved look and performance of bullets Control surfaces, RCNs, rotators, etc can be shot out Parts can now take damage instead of instantly exploding ![]() ![]() ![]() Countermeasure Dispenser (Chaffs / Flares) Fixed an issue with potentially invalid bundle identifiers when exporting Android mods.Ĭhangelog for Patch 1.7.0.6 (added 18 September 2017): Fixed an issue with map plugin objects not spawning in the correct positions. Added support for spawning sandbox AI planes from XML. Fixed an issue with destroyers created via the mod tools not obeying initial hostility settings. Levels can now be targeted as mobile only or PC only. Fixed an issue on Android where a mod with spaces in the filename would not load properly. Fixed an issue preventing modded engines that require zero air intake from functioning. Fixed an issue where an invalid subassembly file would prevent the designer from loading properly. Fixed a bug with the targeting system that could cause it to spam errors in certain situations. Added bindable inputs for 'Restart' and 'Restart Here'. AA Tanks now have a little spread to their bullets. Expert achievements for the 6 new races have been fixed. Fixed a bug where the CoL would not update in the designerĬhangelog for Patch 1.5.3.1 / GOG-5 (Windows and Mac) (added 13 September 2016): Added support for EUC元D so players can order 3D prints of their airplanes Removed excessive undo steps when nudging on PC/Mac.Ĭhangelog for Patch 1.4.6 / GOG-3 (Windows and Mac) (added 10 June 2016): Fixed a few tool-tip issues in the designer. Fixed a bug where jet engines would randomly stop working. Removed the Fix Rotation warning message. Improved the fuselage properties flyout dialog. The AI flight bug when the plane was perpendicular to target. AI will no longer spawn underwater, appearing as if they never spawned at all. Zooming the flight mode camera with the mouse wheel is now a bindable input. Added a small amount of spread to bullets. Increased length of CoM, CoL, and CoT gizmos. Redesigned stock airplanes: Vertigo & Sea Plane. Added two new XML-only attributes to control surfaces: "activationGroup" (0-8) and "activationGroupLocksInput" (true/false). Updated mod tools to support adding our assets (ships, turrets, bridges, AA tanks, etc.) onto custom maps. Fool around with it in some 3D modeling software. Export the 3D model (OBJ file) of your design. EUC元D purchasing available for mobile players. Manually spawned AI will be re-positioned on the ground. AI opponents will be properly placed on the ground in races. Aggressive cars will chase you down in a crazy game of kamikaze chicken. ![]() AI now works with cars! If vehicles turn over during a race, they will automatically flip back upright after a short delay. If they have weapons, get ready to feel some heat. Aggressive AI mode! Orchestrate your own battles. AI will attempt a landing when a Final Approach location is selected. AI spawning dialog options enhanced and expanded. Tractor wheels! A new wheel type option for the resize-able wheels. Fuselage Inlets! Build better replicas with a customize-able air intake for your jet engines, built directly into the fuselage. Parachutes! Slow down and safely descend. Like the battleships, they will become hostile if engaged. 3 on-road car races: Airstrip Drag, Gold Prix, & Motor Mirage 2 off-road car races: Riding Dirty & Snow Crawl A6M8 Zero made by Sodium, used with his permission.Changelog for Patch 1.5.2.0 / GOG-4 (Windows and Mac) (added 17 August 2016):.A big thanks to MisterT and DuckMint's modding server for help getting the friction to finally work - allowing better working runways.He also helped a lot in terms of testing, Unity help and feedback, covering a lot of work. His modelling work is very nice and I hope they add some extra flair to the Milford Sound and Courchevel maps, as these have airports. Ground buildings modelled by Belugasub, as well as his D-13 Adler.My settings include more post processing effects, but as it says on the guide, the 'sharpen effect' that's included in the package are the only things really required. If you're using it for thumbnails, the sharpen effect alone in reshade is almost essential for making the map look its fullest. A simple 'sharpen' effect in Reshade really increases the texture quality of the scenery areas, and it works in real-time, so you'll experience it ingame (assuming you have enough processing power) rather than post production video or image effects. I highly recommend checking out these two links.
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