Ideally.a simple video of something like a colored cube, with a few colored scratches or something, ending up in Unity would be ideal. Polypainting is an approach to texturing that lets you color a model by applying a single RGB value to each polygon vertex. I'm just ready to see some of my work in Unity and I can't see how to go through the complete process. Topogun or normalizer or whatever its name is. I understand the -concepts-.create a low poly version via retopo (I prefer to retopo manually), save out the polypainting as textures and do the same with the normal map, and apply those to the low poly mesh.īut everyone at that point saves out the retopo'd mesh, and uses a different app to get the details on. But at this point it breaks down, I can't seem to get the high poly texture and normals to apply to my retopo'd mesh. This feature utilizes the Draw Draft Analysis system together with the ZBrush camera. I can create a low poly version via retopo, and create a uvmap and texture from the high poly version. ZBrush Artist: Rodrigue Pralier Polypaint Polypainting allows painting on a models surface without first assigning a texture map. PolyPaint from Draft generates color based on the draft angle captured by the camera. I've gotten better at sculpting and painting. Zbrush is not a rendering engine, tho it has some excellent rendering tools, it will not bake your high poly mesh into your low poly mesh for you, you can use a free program to do that, for example xnormal. Using polypaint with HD allows you to completely overcome the texture resolution limitations in previous versions of ZBrush. I've purchased several books and watched videos till my head is spinning. However.I'm having a hard time figuring out how get a low poly version of my high poly sculpts, with textures and normal maps, into Unity. I recently purchased Zbrush 4r4, and am really enjoying learning about its sculpting and painting abilities.
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